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Kingdom rush strategy guides
Kingdom rush strategy guides




kingdom rush strategy guides kingdom rush strategy guides
  1. #KINGDOM RUSH STRATEGY GUIDES UPGRADE#
  2. #KINGDOM RUSH STRATEGY GUIDES PLUS#

My late-game post-boss strategy on the 'Blackburn Castle' Elite Stage on Veteran. My late-game pre-boss strategy on the 'Blackburn Castle' Elite Stage on Veteran. My late-game strategy on the 'Rotwick' Elite Stage on Veteran. My late-game strategy on the 'Ruins of Acaroth' Elite Stage's Heroic Challenge on Veteran. My late-game setup on 'The Dark Tower' Veteran. My mid-game setup on 'The Dark Tower' Veteran. Note, however, that any given enemy can only be vine ensnared up to 3 times, and poison does not stack with itself, and thus you generally don't want more than one upgraded Rangers Hideout at a time. Both of these abilities also disable the health regeneration of all trolls, werewolves, Lycans, and Swamp Thing. Placing a single Rangers Hideout with Wrath of the Forest vines fully upgraded near your stalling and offensive towers is also very powerful for crowd control, and Poison Arrows is a strong damaging ability for the cost, especially since poison Damage Over Time ignores armour and can be spread to lots of small enemies at once for huge Damage Per Second potential. Putting one point in the Polymorph ability is also useful if you have to deal with a lot of extremely tough enemies, though keep in mind you will have to spam-click the sheep to death quickly, as they cannot be blocked by ground units and are relatively fast.

#KINGDOM RUSH STRATEGY GUIDES UPGRADE#

Then you can either get some more Tesla Coils and Paladins at other strategic chokepoint(s) in the level, or start spamming Sorcerer Mages with a single point in their Earth Elemental summon ability waiting to upgrade this more until the Earth Elemental is near death, since they get full health every time you upgrade this ability.

#KINGDOM RUSH STRATEGY GUIDES PLUS#

Tesla Coils with Overcharge and the Smart Targeting Star Upgrade plus Paladins with Holy Light and Shield of Valour positioned at a chokepoint are often the best first upgraded towers to get in KR1. The nonupgraded Melee Towers combined with Artillery will be capable of holding off the enemies on most levels until you’re able to afford a Tesla Coil with Overcharge or a Big Bertha.Īn example of a solid early game tower setup on the 'Glacial Heights' Elite Stage on Veteran. Artillery Towers often go great with Melee Towers, as the latter will bunch up enemies so the former can get max Area of Effect (AoE) damage on all of them. Be sure to upgrade the Melee Towers that you actually intend to keep as soon as the soldiers start dying and the enemies start to push through, as this immediately respawns the soldiers. As a general rule it’s often a good idea to go for a number of nonupgraded Melee Towers covering a strategic chokepoint to start, and then sell most of them later for room/money. How you’ll want to start and place/upgrade towers will often depend on the level itself, where the natural chokepoints are, what enemies you have to deal with in the first wave and level as a whole, etc. The start of a level is often the most important and strategic point in Kingdom Rush.






Kingdom rush strategy guides